The ‘Battles of the Ancient World’ game system is a tactical simulation of some of the greatest and most important battles from 1457 B.C. to 378 A.D..
Each scenario features one of these great battles and players may play as either side. Each unit in the game represents an actual unit that participated in the battle, each with an actual strength between 250 and 1,200 men. The map represents the actual terrain over which each battle was fought. The game has been designed to ensure maximum playability and historical accuracy, in that order. There are over 55 different units across all the missions, ranging from elite Roman Legionaries, to Persian Scythed Chariots. Each unit has its own unique ability that you need to take advantage of in order to win each battle.
Key Features:
– High Definition Era Graphics.
– All missions, except the tutorial, can be played as both sides.
– 3 levels of difficulty.
– Over 50 Unique Units.
– Detailed Combat Analysis.
– Flank Attacks.
– Strategic Movement.
– Hours of Gameplay.
– Detailed Reference Charts.
– Map Zoom.
Maps:
– Arbela (331 B.C.)
– Cannae (216 B.C.)
– Pharsalus (48 B.C.)
– Teutoburger Wald (9 A.D.)
– Issus (333 B.C.)
– Metaurus (207 B.C.)
– Carrhae (53 B.C.)
– Idivisto (16 A.D.)
– Boudicca (60 A.D.)
– Megiddo (1457 B.C.)
– Kadesh (1275 B.C.)
– Lake Trasimene (217 B.C.)
– Munda (45 B.C.)
– Adrianople (378 A.D.)
– Marathon (490 B.C.)
– Granicus (334 B.C.)
– Zama (202 B.C.)
– Chalons (451 A.D.)
What’s New:
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging. Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed. Fix: Some units were not getting their shock combat bonus in a charge combat. Fix: Some time flank attacks provided no benefit in combat.
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